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Everything you should Know about Large Charm Parties

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23 comments

  • HoneyBadger

    Hi Red Hottie.  Thanks for sharing your experiences.  The last few months I've been getting SERIOUS (lol) about moving up MS levels, building my City and collecting advice from every resource herein.  I used to just play the games, make bad high bets and kept losing coins, etc.  From frustration, I've decided:  Winning, Party Passes, Gems, Big Charms, Big Prizes etc. (even though it takes more time and thought) is more fun than paying for VIP and losing all the time.  ;-(

    It has been said, and quite true:  "join to play the games, keep coming back for the multitudes of fun, smart and generous friends we find here".  

    Thank you for your time, patience and advice.  See you at the parties!!!        -Lynn

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  • Night Guy

    Hello Red Hottie,
    You're right about the double pour, but I didn't want to keep poking at it since BG was so adamant. Arguing with her doesn’t do anyone any good. Her intention is to help others, and that's what matters. 🤗 The double pour is actually a cumulative effect that only happens if you win in succession before the charm's pour animation is complete.

    Regarding the stored values of charms, I'm not saying your research is incorrect, as newer accounts might differ from older ones. However, based on my experience, the large number average for a set of 5 unicorns is 24.7M (for DG), their value do range from 19.5M to 30.5M. DG has over 200K unicorns, mostly from our hosted parties and the overflows. Since these average out once they get added to the charm manager, the law of large numbers suggests that identical random samples converge to the true value. This implies it doesn’t really matter where you get the charms from; they always average out to the expected value, which is approximately 25M for a set of unicorns.

    Cheers and good luck! -NG

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  • Night Guy

    We would love your input regarding this Samantha, Please share your insights. 😊

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  • Red Hottie

    Night Guy I believe your Estimate on Unicorn Values is spot on Although, The Highest I have seen so far testing in 3card is 29.444M Before that Batch was 28M previously. The Average in the Bank "If You Don't Use Them" is all up to where you got them from. Now, here is something that makes no mathematical sense what so ever. When you get to a certain number in the Bank.... The New Charms have an effect that my spreadsheet can not add up.

    Background on this: I made a program in excel to tell me what the value of Charms are after I get them according to the bank average. The reason for this is when all the Extra Charms are thrown at a party and the "Party Charms" go out of sight in the Left Hand Column, They are averaged in the bank. 

    I found that it is accurate at lower numbers in the Charm Bank but, when I have lots in the Bank Like 7k of that particular charm. Go to a Party and the Bank Average drops 260K per set of 5. According to the excel program, The New Charms had a Value less than half below the Minimum. That is simply not possible. On the other side when it raised the Pour by 300k per set of 5 in the Bank Average. This indicated that the New Charms had almost double the Maximum Value. We Know this is not possible as well. The CW Math simply does not add up right at all. 

    Since I began my research into Charm Pours and Parties 5 months ago. I have managed to raise my Bank Average consistently over the months.I use the data from samples of different peoples parties to find which ones work and which ones are not working. I also have others that help me test pours as well from the same party, at the same game, at the same time. This How I know what happens and how it effects the pours. 

    I do a big run in 3 card the first week of every month in Memory of Bond Girl; for all the people she helped along the way. Although, I started with her system and that was my introduction into 3 card. I use something totally different now that is very far away from her method. It works for me, I am in the top 5 for the Year and each Month I get to the #2 Position closer and closer to over taking the #1 Spot. I would contribute the success to utilizing my passes through best practices.      

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  • Rambler

    Never, ever heard the term "pour" used by anyone...What does pour mean? I'm assuming the charm pay-outs?

    I definitely have averaged around 24.6 - 24.7 million in coins paid out from a set of 5 unicorns over past couple of years.

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  • Night Guy

    Rambler , BG and a number of others uses the word pour so I just went with it. Yes we are referring to the charm payout.

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  • Night Guy

    Red Hottie, when players toss extra charms in the party, the original charms you get from the party don't get averaged out until you remove them from the right charm buffer manually. You can test this after the party before leaving the room by removing the extra charms tossed in the charm buffer; the original party charms will reappear. These haven't been averaged out yet. So, if you go to a game right after the party, those charms are still fresh and un-averaged. Might not be the case you are referring to but just something to keep in mind. 😊

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  • Red Hottie

    Night Guy, I have tried that, but once they get out of sight from other tossed charms they are averaged in the bank even when you remove enough charms that they come back up.     

    Rambler, you assumed right and I am sorry you are getting in the slightly below average range of the Unicorns. I would suggest maybe trying a different Host for comparison. 

    Another Note for consideration; Not everyone at the party will get the same Coin Amount (Pour Value) It seems that a few people will get a lower amount than others and I can not say why this is. All. I can say is that it does happen at every single party I have tested with others at. 

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  • Night Guy

    That's odd. When I tested this with Tickle using fresh unicorns, we got the exact stored amount of coins in a fresh set. I'll keep this in mind.

    As long as it works for you, Red Hottie 😊. Have fun, and thanks for spending so much time trying to decipher CW. This is how we all learn. Much of what I post is the combined knowledge from many people here.

    Cheers, -NG

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  • Rambler

    Thank you for the clarification NG and Red Hottie...

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  • Red Hottie

    Night Guy I get results back from 5-9 people, while some of us do get the same amount. there is always someone who gets a lower amount and another that gets something higher. We have yet to determine the factor that makes this happen. Through the combined efforts though, I will say that everyone has benefited from the research and made the parties better for people who attend them. That is really what it is all about, helping people achieve better results.

     

     

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  • GMChips

    Interesting observation Red! I just tested your charm valuation theory, fresh batch of unicorns from Night's party yielded 24,875,000 per batch. I then used a fresh batch from Crank's party which yielded 27,720,000 per batch. Hummmm???

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  • HoneyBadger

    i'm so confused.

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  • GMChips

    LOL, You're confused and I'm bummed! I hosted a unicorn party and again with a fresh batch playing the same game, sparkplug, I received 22,030,000 per batch. Bummer, just tells me to host beer parties. LOL

    These were clean batches, no existing unicorns that were averaged.

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  • Night Guy

    GMChips , unlike DG, I tend to use up all my unicorns almost every day, so I often see the variability of charms. Since almost all of my unicorns come from my parties, yesterday's 2200 unicorns averaged around 24.7M. Today, I received 2708 unicorns from my parties and overflows, averaging 24,929,272 in coins. The variability would be more apparent if I tested them after each party. The easiest way is to use them all up beforehand. I might try that tomorrow; I recall seeing amounts ranging from 22M to 29M recently.
    The below screenshots are done right after my last 1:45PM PST party.

     

     

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  • Night Guy

    GMChips I believe you rarely host unicorn parties, so it's likely just random variability, with the average set of unicorns typically sitting just a bit below 25M or at 25M. I suppose we could test more to see.... DG's averaged 200K + unicorns still average 24.7M so far. 99.99% from our parties.

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  • GMChips

    Hi Night Guy, yes I understand. I was getting 24,875,000 from the unicorns in your party which is pretty close to your findings. However, the GRRRRR is that the charms should be based on a set value since we all pay the same for them whether it be passes or gems. The CW algorithms shouldn't discriminate one way or the other based on this or that factors.

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  • Night Guy

    GMChips, I've noticed that everything on CW revolves around probability. Some outcomes have higher probabilities while others have lower, but they all follow a probabilistic trend. For example, green prizes: a building might or might not have green prizes after collecting coins, and if it does, the prize could be a gem, pass, or charm. The probability of getting charms is much higher than getting passes, and the chance of getting passes is higher than getting gems.

    Similarly, the probability of getting gems from different types of treasure boxes varies: it's higher for a flaming box compared to a bubbling box, higher for a bubbling box compared to a steaming box, and higher for a steaming box compared to a smoking box.

    There's also the probability of getting a specific series of L1 monument and, on top of that, the probability of it being a non-rare one or a yellow rare one.

    All we can do is control the variables within our reach to maximize our chances of getting better prizes or wins.

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  • Night Guy

    Red Hottie The reason I have reservations about the idea that good host/bad host/no host/rare party host affects charm value is due to the programming complexity involved. Monitoring all those variables and adjusting the payout of a specific charm based on the host and scheduling would be extremely complicated. It doesn't align with the KISS (Keep It Simple Stupid) principle, which most programmers adhere to. From a programming perspective, it doesn’t make much sense to implement such a convoluted system. I’ve been a software engineer for over 25 years, specializing in embedded hardware, mainly in industrial robotics and PID servo motor control.
    But who knows, maybe CW's programmers did try to take a different approach make things unnecessarily complicated?

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  • PB234

    Night Guy, Red Hottie and all. This was an intriguing topic to read through. I am still a novice level player in the realm of things and have not analyzed these points to your levels though I am learning from reading and playing that they have validity though it does seem some is a mystery which I get since CW is working a business.

    I did a small test today in regards to Nectar charms today and the results were quite interesting. I have been a Bat party person for the large part but I went to 3 Nectar parties today and the results were quite different. After getting the charms I played 3 Card Poker, the same bet level, 3 hands each time.

    Nectar party X 1, hosted by a CL1 player, paid $22,720,000 per set of 5

    Nectar party X 3, hosted by a CL 5 player, paid $27,716,852 per set of 5

    Nectar party X5, hosted by a CL 31 player, paid $33,380,000 per set of 5

    Leads you to wonder if there is a possibility that either hosting a party with more charms being awarded pays more or another possibility is the CL has a factor in what the payout is. The second would not require much advanced programming since the game already knows what CL a player is at. Again, this is coming from someone who has not studied this as deeply as you but offering it from another perspective.

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  • Red Hottie

    Thank You PB234 for coming to my 5x Nectar Party. I appreciate the Research and Testing from others very much. The more feedback and information received the more improvements for everyone.

    What I have Observed and Tested is a lot of information to say the least. It is also the only real testing done by anyone to Improve the Results for everyone who attends. Here is kinda a breakdown of a "chain of events" 

    This seems to be the Top 5 and there is another 3 layers to this with 5 more items each as well, That is all I  have found so Far. There seems to also be a Ladder of Programing Logic Control to this. It combines variables of each "Prioritized Step" to formulate a Minimum and Maximum per Party.      

    Host or No Host % of total Parties 

    Number of Successful Parties vs Unsuccessful Parties 

    Number of Charms per day/week/month Directly associated with Total Number of Parties 

    City Size and Rank

    Party Building 

     

     

     

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  • GMChips

    I wonder if perhaps the number of attendees have an influence on charm values? Maybe charms all have a potential maximum value when the party is posted and full value is reached if the party fills immediately, no timer count down involved. If a party doesn't fill but has enough for the timer to start then the charm valuation is set at a reduced value based on the number of attendees. The timer locks in the value regardless if the party fills after it has started the countdown. More food for thought.

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  • Red Hottie

    GM Chips That is in the next Ladder of events that I have found to make an impact as well. 

    Level 2 effects 

    Coin Collection Time prior to party

    Number of attendants 

    Scheduled Time (consistent or inconsistent)

    Recent Added City Value and Activity

    Host Level

      

     

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